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Most entertainment centres are built around giving the people who walk into their brightly coloured halls an immediately exciting and enjoyable time.

This is why laser tag, crane games and air hockey work so well, as they can be learned almost immediately and be played for either a few minutes or over an hour depending on the mood of the players.

Most arcade games work in the same way; whilst each gaming session is relatively short, the games are easy to pick up, immediately fun even if a player is not immediately adept at it and ultimately provide a fun experience at the end.

On the opposite end of the spectrum, there are some games that are either difficult to understand, cumbersome to play or completely incompetent and incomprehensible.

Jack The Giantkiller

Known as “Jack the Company Killer” to people in the industry, Jack the Giantkiller was Cinematronics’ first attempt at making a more traditional arcade game after several years of making popular vector arcade machines, even buying 5000 arcade boards believing it would be a hit.

Unfortunately, despite resembling more popular games such as Donkey Kong or Popeye, the game was slow, difficult to control and filled with unfairly random elements, and the company declared bankruptcy in 1982.

Ikari III: The Rescue

The first two Ikari Warriors games were pioneering arcade shooters through their use of rotary joysticks that could not only be moved in eight cardinal directions but also spun around to allow for aiming in any direction, something that could not be done in any of the ports.

Unfortunately, its sequel, Ikari III, kept the joysticks but removed the guns, making it an exceptionally difficult-to-control scrolling beat-em-up.

Cho Chabudai-Gaeshi

A strange Japanese game series that roughly translates to “flipping the table in anger”, Cho Chabudai-Gaeshi is not a terrible game, but it is difficult to understand precisely how to do well at it, given its somewhat unusual sense of humour.